IFLE engine updated to version 0.2! [Logical error fix]
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Greetings,
I built this engine out of my thirst to exploit a possibility, the beauty of interacting with a code. This is the beauty of these games. For example, an engine that I love, like Twine, does not have a parser for exploiting scripts in the game files. Hence this result. With this update I fixed a logical error that had the scripts of the actions in the objects. Below you will see the gameplay log:
Starting Room
"Where am I?"You're in a cold metal room. There are no windows. The metal door looks corroded by rust. It's probably a cabin in some abandoned laboratory. Or a ship. There's no furniture. Just the door, the damp, and the rust...
Items: null
Exits:
> search room
You move to Search Room...
Search Room
While searching the room, you found a small spot on the metal floor that was loose. Two screws appear loose. The other two, however, appear to be tight.
Items: Screws
Exits: Rusty Cabin
> get screws
You picked up Screws.
> examine screws
Two rusty screws whose turns appear corroded.
> use screws
You try to find where they might fit, but you don't find anything worthwhile..
> rusty cabin
You move to Rusty Cabin...
Rusty Cabin
You're in a cold metal room. There are no windows. The metal door looks corroded by rust. It's probably a cabin in some abandoned laboratory. Or a ship. There's no furniture. Just the door, the damp, and the rust...
Items: null
Exits:
> open passage
You move to Open Passage...
Open Passage
You approach the darkened metal hatch and try with all your might to open it. It's stuck. Maybe it's rust. You try really hard. The other two screws broke. The hatch opened. A small staircase leads down to a small, dark room.
Items: Broken screws
Exits: Small Dark Room, Rusty Cabin
> get broken screws
You picked up Broken Screws.
> small dark room
You move to Small Dark Room...
Small Dark Room
Descending the stairs, you find yourself in a small, dark room, where the humidity pierces your bones. You hear metal creaking from the metal wall.
Items: Switch in Dark Room
Exits: Rusty Cabin
> get switch in dark room
You picked up Switch in Dark Room.
> examine switch in dark room
A portable button with a strange antenna and a small lamp. A red button apears in a text that writes "start".
> use switch in dark room
You press the red button and the light spreads throughout the room..
> look
Small Dark Room
Descending the stairs, you find yourself in a small room, where the humidity pierces your bones. You hear metal creaking from the metal wall.
Items: Hammer
Exits: Rusty Cabin
> get hammer
You picked up Hammer.
> examine hammer
A heavy hammer that had not been affected by rust. However, the wooden handle appeared to be in a shabby condition, probably due to humidity.
> look
Small Dark Room
Descending the stairs, you find yourself in a small room, where the humidity pierces your bones. You hear metal creaking from the metal wall.
Items:
Exits: Rusty Cabin
> rusty cabin
You move to Rusty Cabin...
Rusty Cabin
You're in a cold metal room. There are no windows. The metal door looks corroded by rust. It's probably a cabin in some abandoned laboratory. Or a ship. There's no furniture. Just the door, the damp, and the rust.But the door frame from the passage has a piece of frayed rubber.
Items: null, A piece of rubber
Exits: Open Passage
> get a piece of rubber
You picked up A piece of rubber.
> look
Rusty Cabin
You're in a cold metal room. There are no windows. The metal door looks corroded by rust. It's probably a cabin in some abandoned laboratory. Or a ship. There's no furniture. Just the door, the damp, and the rust.But the door frame from the passage has a piece of frayed rubber.
Items: null
Exits: Open Passage
> use hammer
You hit the metal with a hammer and the echo reverberates throughout the space.
> look
Rusty Cabin
You're in a cold metal room. There are no windows. The metal door looks corroded by rust. It's probably a cabin in some abandoned laboratory. Or a ship. There's no furniture. Just the door, the damp, and the rust.But the door frame from the passage has a piece of frayed rubber.
Items: null
Exits: Open Passage, Main Corridor
> use a piece of rubber
You stretch the rubber band and a creaking sound is heard, warning that it has reached its limit.
> save
Progress saved to progress.txt.
> main corridor
You move to Main Corridor...
Main Corridor
When you open the rusty door, a narrow corridor appears. You are on a ship, but you still don't remember how you got there. But, for a moment, you don't even remember who you are. There is a persistent noise of a machine, perhaps a generator. Are there others here?
Items: null
Exits: Rusty Corridor
===============
A known bug is null items are manipulated as objected items. I will fix it soon!
Files
Get IFLE engine
IFLE engine
Interactive Fiction little engine
Status | Released |
Author | Astric Games |
Genre | Interactive Fiction |
Tags | Game engine, java, text-adventure, Text based |
Accessibility | Configurable controls, Blind friendly |
More posts
- IFLE engine v0.4 is up!2 days ago
- Version with new features about items and actions! [version 0.3]10 days ago
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